Ranks, descriptions, and membersThere are currently [2] members of the pack.Navy - Royal Family (can rank and accept members)
Amethyst - those related/mated to a member of the Royal Family
Ochre - those ranked directly by Warbade
Fuschia - those ranked directly by Sonia
Crimson - those ranked directly by Cantrelle
Chartreuse - those that can accept members
Mustard - those that can rank members
*~*Royal Family*~**~*Alpha*~*The alpha is in charge of the pack. He runs all outside (alliances, wars, etc.) along with some inside aspects (ranks, training, etc.), and makes choices he sees fit that will benefit the pack as a whole. Should he falter on his duties, he is alone responsible for this. Whether or not you like it, his word is law, and he is not to be disrespected.
Warbade*~*Alphess*~*The alphess is the Alpha's mate, and deals with the pack's internal affairs. She is in charge of allowing or banning mates, banishing members, and dealing out punishments. All of her faults are seen as the Alpha's fault, due to the fact that he can deny a rule to be formed or a decision to be made by her. She has slightly less power than the Alpha, but unless she gets the backing of the Alpha (pack rules, IC discussions), her word, unlike her mate's, is not law. She is to be respected at all times.
Sonia*~*Mistress*~*This rank is completely unknown to the rest of the pack except by those that hold it. The mistress(es) are wolves that the Alpha trusts and uses for the sexual exploits he doesn't consider his mate for. This rank has no real power over the pack. The only rewards they get are free sex from the Alpha and the knowledge that he's accepted them for such a task.
Jinx*~*Prince*~*The prince is any son of the Alpha and Alphess that they deem fit to take the thrown. This male doesn't have to be blood related to the Alphas, but he does have to be considered suitable to take the thrown once they pass it on. He aids the Alpha in everything he does, and has just as much potential power as his predecessors. He can also be chosen by the Princess as her mate, should there be no current Princes, while the Princess is rank filled.
*~*Princess*~*The prince is any daughter of the Alpha and Alphess that they deem fit to take the thrown. This female doesn't have to be blood related to the Alphas, but she does have to be considered suitable to take the thrown once they pass it on. She aids the Alphess in everything she does, and has just as much potential power as her predecessors. She can also be chosen by the Prince as his mate, should there be no current Princesses, while the Prince rank is filled.
Cantrelle*~*Heir*~*Any pup of the Alpha and Alphess. Regardless of whether they are taking the position of their parents, they are to be treated with respect, though they have no real power over the pack.
*~*High Council*~**~*Advisor*~*The advisor does just as his title proclaims. This wolf advises the Royal family to major decisions after taking much time to survey the pack members and the areas around it. This wolf is also known as the Reconnaissance Head Master. This wolf is in charge of sending out the Reconnaissance team to collect information from surrounding packs, whether it be infiltrating another pack, or setting up stations outside of other packs.
*~*Beta*~*This wolf is the second most trusted wolf in the High Council, and fourth most trusted wolf in the pack. This wolf is the Alpha's second hand man, and takes his place should he die. Though he is required to step down once a Prince comes of age, he will rule the pack in the Alpha's absence. In the case of nonexistent Princes, the Beta takes the Alpha's position permanently. He is the workhorse of the pack, taking on tasks that are too dangerous or important to leave in another's hands.
*~*Gamma*~*This wolf is the third most trusted wolf in the High Council, and fifth most trusted wolf in the pack. This wolf is the Alphess' right hand girl, and takes her place should she die. Though she is required to step down once a Princess comes of age, she will rules the pack in the Alpha's absence. In the case of nonexistent Princesses, the Gamma takes the Alphess' position permanently. She is the counselor of the pack, killing arguments before they can get to heated.
*~*Trusted*~**~*Messenger*~*The messenger is entrusted with information from the pack to deliver elsewhere. This wolf must be highly trusted by the alpha, for in times of war, this wolf carries messages between generals and their legions.
Jinx*~*Peacemaker*~*The peacemaker is the wolf in charge of making alliances, should the alphas not be able to do so. In times of rest, this wolf acts as a hunter.
*~*Mentor*~*The mentor is responsible for teaching all members, including pups, of the pack the rules of the pack. Should he slack in his duties, he will bring unruliness to the pack.
*~*Head Healer*~*This wolf is responsible for teaching the other healers their duties, and helping them discover what plants can be found within the pack lands. This wolf is usually the best healer in the pack, though she may choose an apprentice when she feels the time for her to pass down her position is approaching.
*~*Suppliers*~**~*Reconnaissance Team*~*The Reconnaissance Team is responsible for gathering information about packs or other animals outside of the pack lands. They train constantly in the craft of stealth and silence, for if they didn't have those on their side, they would surely be caught. In times of relative peace, they go to neutral areas to recruit members for the pack.
*~*Hunt General*~*This wolf is in charge of setting up hunt parties to catch prey for the rest of the pack. He is also to gather extra pack members should the need arise, and train his hunters to be the best at what they do.
*~*Hunters*~*These wolves hunt for the pack. Even if they don't like their Hunt General, they are to follow his orders if they want to bring home food for the entire pack.
*~*Special Defenses*~**~*General*~*The General is the head of his faction. He reports directly to the Alpha and no one else, leading his faction into battle should the need arise. He trains his wards with all he's got, in all weather conditions, to make sure they know what they are doing should the need arise that they must fight. These wolves are very important due to the fact that they keep their faction in tip top shape, and make sure they follow orders regardless of the General giving them. Each faction (listed below) has their own General.
Royal Guard -
Assassin -
VérèneSpy -
Warrior -
CantrelleGuard -
*~*Royal Guard*~*These wolves are the personal guards of the Royal Family. Each Royal Guard is trained for a long, grueling three straight months before finally being assigned to a member of the Royal Family. They are to accompany their master every where they go, and get their own dens surrounding those of the Royal Family. Depending on their relationship with their master, they may even be treated to sexual experiences on occasion.
Warbade - None
Sonia - None
Cantrelle -
Vérène*~*Assassins*~*Assassins are the packs deadliest members. They train constantly, in every weather condition and at any time, to be in the best shape they can be. Most assassins are lithe but muscular, and all must be able to adapt and gain a high agility.
*~*Spy*~*Spies, like their name, spy on members of the pack and members outside of the pack. They are the meaning of stealth, and must be quick, agile, and invisible to attain this rank. They must also have a good memory, and follow orders from their higher ups without question. In times of peace, these wolves work with the reconnaissance team to gather information about other packs. This rank only goes to wolves with the fur colors of browns and blacks.
*~*Warriors*~*Warriors are the packs main protection. This is the army in times of war. Like the assassins, they train constantly in the art of fighting, but are less concerned with agility and more with strength and strategics. These wolves are the brutes of the pack, and though they are known for their brute strength, they must be smart with battle techniques and able to follow directions without question unless that order goes against the code of chivalry that they hold dear to their hearts. Like the knights of England, they fight with honor.
*~*Guard*~*Guards are the packs sentries. They patrol the borders, and are some of the few wolves that can accept members into the pack. These wolves are trained to pry into a potential member's personal life without seeming invasive, and must be able to recognize body language.
*~*Knowledge Keepers*~**~*Healers*~*Healers are taught to know herbs inside and out. They must also know where they grow and how to use them properly. Healers do just as their name suggests, they heal those that are sick, weak, or injured, regardless of age. These wolves appreciate the life of others just as much or more than their own.
*~*Artisan*~*The artisan knows how to make trinkets, such as necklaces or other such items, given to special wolves within the pack, and know how to do the tattoos given to wolves of a certain rank. The pups of this rank will be taught how to make trinkets and tattoos, so the tradition of trinket making and tattoo painting will never be forgotten.
*~*Scholar*~*Scholars are wolves that know the legends of the pack, and teach them, along with anything else pertaining to ancient history, to the members of the pack. They teach the pups of the pack the meaning of words, how to speak, general knowledge, and the rules of the pack.
*~*Pup Sitters*~*Pup sitters watch over the packs pups should the parents be unable, or if the pup is an orphan. They aid the scholars in teaching pups, and find pups food during times of scarcity. They are, second to the pups parents, responsible for the development and growth of all pups, as well as keeping the pups alive.
*~*Public Servants*~**~*Unranked*~*These members do not have a rank within the pack, but are still required to help out with the running of the pack, even while they train for a rank. These wolves may be asked to complete errands for ranked members of the pack, and must comply to their wishes until they have attained a rank of their own.
*~*Pups*~*The young of the pack. These wolves are considered pups until two years of age, and are under full responsibility by their parents and pup sitters. Once they hit one year of age, their parents are no longer responsible for their actions, and they may be punished like any adult, the only difference is that they will be scolded more and physically punished for a shorter amount of time.
*~*Allies*~*Individual characters or packs that have pledged allegiance to us.
They must aid us in times of war, but other terms of an alliance are decided by them.
*~*Enemies*~*Individual characters or packs that have deceived us or committed a major crime against us.
Any character on this list, or member of the pack, are to be killed if they are caught within the borders.